Scrapyard Environment
Mike doscher kappa06

Terrain exploration. Low level vs. high level noise was something that needed to be pinned down, especially with the particle and lighting effects used in the level.

Mike doscher kappabase01

An initial broad shot of the level.

Mike doscher mass driver poi 01

Concept and proxy for the mass driver point of interest, which would help orient players.

Mike doscher kappabase04

Architecture assets to be reused throughout the area.

Scrapyard Environment

These were all done as part of the development of the scrapyard map for Dreadnought.

More artwork
Mike doscher magbot lineMike doscher racemechMike doscher glabrezu refined